My client is looking for Video Game Artist who is Proficient with at least one major 3D package like Cinema 4D, 3DS Max, Maya. Applicants will have a full understanding and capability in 3D modelling, texturing, rigging, and animation in the creation of unity assets. AAA game development is ideal but not required. Must present an online portfolio of relevant 3D artwork for consideration.
- A strong portfolio of work showing a range of environments and objects (must show realtime Unity work, but some rendered projects are okay).
- Excellent texturing, UV mapping, lighting, baking and optimisation skills.
- A good working knowledge of Unity's PBR and HDRP pipelines and authoring tool such as Quixel or Substance Painter.